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NVIDIA GeForce2 GTS/PRO

Product Overview
NVIDIA GeForce2 GTS/Pro, 32/64MB
Integrated 2D/3D Graphics and Video Accelerator

Controller
GeForce2 GTS/PRO
Bus Type
AGP2X/4X or PCI
Memory Interface
128-bit
Graphics Engine
256-bit
3D Triangle peak rate 25 Million
Peak Fill rate 1600 Billion
Memory Bandwidth
5.3 GB/sec or 6.4GB/sec
Memory Support
32MB/64MB

Controller:
NVIDIA GeForce2 GTS/Pro
256-bit GPU 2D/3D Graphics and Video Accelerator.

Bus Type:
AGP 2x/4x with Fast Writes and Execute Mode

Memory:
32/64MB Video Frame Buffer

Integrated RAMDAC:
350MHz

Horizontal Sync Signals:
31.5KHz-127KHz

Vertical Refresh:
60Hz - 240Hz

Monitors Supported:
Standard and Multi-frequency Analog Monitors.
Flat Panel display (optional).
DDC2B Plug and Play.

Connectors:
DB-15 analog monitor connector (VESA DDC2B).
S-Video and A/V connector for TV-Out (optional).
DVI connector for Flat-Panel display (optional).

TV-Out Supported:
PAL/NTSC TV-Out system with flick filter (Optional)

Video Playback:
MPEG-I/II, DVD, Indeo, and Cinepak
8:1 upscaling and downscaling.
Motion compensation for full speed DVD
Multiple video windows with hardware color space conversion and filtering

High-Quality 3D Feature Set:
NVIDIA 2nd- Generation 256-bit GPU with new 4x4 T&L.
2nd-generation T&L Engine.
1000+ Mtexels Fill Rate.
20+ Mtriangles/sec through T&L and Setup Engine.
Fullfill NVIDIA QuadEngine Technology.
Cube Environment Mapping.
Hardware 256-bit QuadPipe Rendering Engine
Order Independent Full Scene Multisample Anti-aliasing.
8 texture-mapped, filtered, lit texels per clock cycle.
Single pass multi-texturing.
32-bit Z/Stencil Buffer (floating point or integer).
Full scene or order independ Anti-Aliasing.
32-bit ARGB rendering with destination alpha.
High Quality Texture Filtering, including Anisotropic.
Alpha-Blending and Specular Highlights
Advance per-pixel, perspective-correct texturing.
32 bits true color Texture Mapping
25M Triangles/sec through Set-up & 1600M texels/sec.

High Performance 256-bit 2D acceleration:
Optionzed for multiple color depths including 32, 24, 16, 15 and
8-bits per pixel.
True-color hardware cursor.
Multi-buffering (double, triple, quad buffering) for smooth animation and video playback.

Drivers:
Windows 9x, NT4.0 and Windows 2000 Display Drivers
Support DirectDraw, Direct3D, DirectVideo and ActiveX.
OpenGL ICD for Win9x, NT Windows 2K and Linux

Minimum System Requirement:
Intel Pentium R II-base system or compatible systems.
One available AGP slot
Windows 9x or Windows 2000 OS.
Windows NT4.0 with Service Pack 5 or 6.
Linux OS.
32MB system memory or more

Resolutions Supported:

Resolutions
Supported

640
x480
800
x600
1024
x768
1152
x864
1280
x1024
1600
x1200
1920
x1080
1920
x1200
1920
x1440
2048
x1536
8bpp
colors
60-240Hz
60-240Hz
60-
240Hz
60-
200Hz
60-
170Hz
60-
120Hz
60-
100Hz
60-
100Hz
60-
85Hz
60-
75Hz
16bpp colors 60-240Hz
60-240Hz
60-
240Hz
60-
200Hz
60-
170Hz
60-
120Hz
60-
100Hz
60-
100Hz
60-
85Hz
60-
75Hz
32bpp colors 60-240Hz
60-240Hz
60-
200Hz
60-
170Hz
60-
150Hz
60-
100Hz
60-
85Hz
60-
85Hz
60-
75Hz
60Hz

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GeForce4 MX 440
GeForce3 Ti200/Ti500
GeForce2 Ti
GeForce2 Ti VX
GeForce2 GTS/PRO
GeForce2 MX400
GeForce2 MX200

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