NVIDIA GeForce2 GTS/PRO
Product Overview
NVIDIA GeForce2 GTS/Pro, 32/64MB
Integrated 2D/3D Graphics and Video Accelerator
Controller
|
GeForce2 GTS/PRO
|
Bus Type
|
AGP2X/4X or PCI |
Memory Interface
|
128-bit |
Graphics Engine
|
256-bit |
3D
Triangle peak rate |
25
Million |
Peak Fill rate |
1600 Billion |
Memory Bandwidth
|
5.3 GB/sec or 6.4GB/sec |
Memory Support
|
32MB/64MB |
Controller:
NVIDIA GeForce2 GTS/Pro
256-bit GPU 2D/3D Graphics and Video Accelerator.
Bus Type:
AGP
2x/4x with Fast Writes and Execute Mode
Memory:
32/64MB
Video Frame Buffer
Integrated RAMDAC:
350MHz
Horizontal Sync Signals:
31.5KHz-127KHz
Vertical Refresh:
60Hz
- 240Hz
Monitors Supported:
Standard and Multi-frequency Analog Monitors.
Flat
Panel display (optional).
DDC2B
Plug and Play.
Connectors:
DB-15 analog monitor connector (VESA DDC2B).
S-Video and A/V connector for TV-Out (optional).
DVI connector for Flat-Panel display (optional).
TV-Out Supported:
PAL/NTSC TV-Out system with flick filter (Optional)
Video Playback:
MPEG-I/II, DVD, Indeo, and Cinepak
8:1
upscaling and downscaling.
Motion
compensation for full speed DVD
Multiple video windows with hardware color space conversion and
filtering
High-Quality 3D Feature Set:
NVIDIA 2nd- Generation 256-bit GPU with new 4x4 T&L.
2nd-generation T&L Engine.
1000+ Mtexels Fill Rate.
20+ Mtriangles/sec through T&L and Setup Engine.
Fullfill NVIDIA QuadEngine Technology.
Cube Environment Mapping.
Hardware 256-bit QuadPipe Rendering Engine
Order Independent Full Scene Multisample Anti-aliasing.
8 texture-mapped, filtered, lit texels per clock cycle.
Single pass multi-texturing.
32-bit Z/Stencil Buffer (floating point or integer).
Full scene or order independ Anti-Aliasing.
32-bit ARGB rendering with destination alpha.
High Quality Texture Filtering, including Anisotropic.
Alpha-Blending and Specular Highlights
Advance per-pixel, perspective-correct texturing.
32 bits true color Texture Mapping
25M
Triangles/sec through Set-up & 1600M texels/sec.
High
Performance 256-bit 2D acceleration:
Optionzed for multiple color depths including 32, 24, 16, 15 and
8-bits per pixel.
True-color hardware cursor.
Multi-buffering (double, triple, quad buffering) for smooth animation
and video playback.
Drivers:
Windows
9x, NT4.0 and Windows 2000 Display Drivers
Support
DirectDraw, Direct3D, DirectVideo and ActiveX.
OpenGL ICD for Win9x, NT Windows 2K and Linux
Minimum System Requirement:
Intel
Pentium R II-base system or compatible systems.
One
available AGP slot
Windows
9x or Windows 2000 OS.
Windows
NT4.0 with Service Pack 5 or 6.
Linux
OS.
32MB system memory or more
Resolutions Supported:
Resolutions
Supported
|
640
x480 |
800
x600 |
1024
x768 |
1152
x864 |
1280
x1024 |
1600
x1200 |
1920
x1080 |
1920
x1200 |
1920
x1440 |
2048
x1536 |
8bpp
colors |
60-240Hz
|
60-240Hz
|
60-
240Hz
|
60-
200Hz |
60-
170Hz |
60-
120Hz |
60-
100Hz |
60-
100Hz |
60-
85Hz |
60-
75Hz |
16bpp colors |
60-240Hz
|
60-240Hz
|
60-
240Hz
|
60-
200Hz |
60-
170Hz |
60-
120Hz |
60-
100Hz |
60-
100Hz |
60-
85Hz |
60-
75Hz |
32bpp colors |
60-240Hz
|
60-240Hz
|
60-
200Hz
|
60-
170Hz |
60-
150Hz |
60-
100Hz |
60-
85Hz |
60-
85Hz |
60-
75Hz |
60Hz |
|