NVIDIA GeForce2 Ti/Ti VX
Product Overview
The GeForce2 family-including GeForce2 Ti, GeForce2 Pro, and GeForce2
GTS-is the world's first real-time per-pixel shading family of
processors.
Controller
|
GeForce2 Ti/Ti
VX
|
GeForce2 Pro |
GeForce2 GTS |
Memory Interface
|
128-bit |
128-bit |
128-bit |
Pixels per Second
|
1
Billion |
800Billion |
800Billion |
Memory Bandwidth
|
6.4GB/Sec |
6.4GB/Sec |
5.3GB/Sec |
Triangles per Second |
31
Million |
25
Million |
25
Million |
Digital Vibrance Control (DVC):
Allows
the user to adjust color controls digitally to compensate for
the lighting conditions of their workspace, in order to achieve
accurate, bright colors in all conditions.
NVIDIA Shading Rasterizer (NSR):
Brings natural material properties (smoke, clouds, water, cloth,
plastic, etc) to life via advanced per-pixel shading capabilities
in a single pass.
Second Generation Transform and Lighting (T&L):
Two separate engines on the GPU that provide for a powerful,
balanced PC platform and enable extremely high polygon count scenes.
Transform performance determines how complex objects can be and
how many can appear in a scene without sacrificing frame rate.
Lighting techniques add to a scene's realism by changing the appearance
of objects based on light sources.
AGP 4X/2X with AGP Texturing and Fast Writes:
Takes advantage of new methods for transferring information
more efficiently and allows content developers to use high-quality
32-bit color textures and high-polygon count scenes.
350 MHz RAMDAC
32-bit
Color:
Satisfies professional users' demands for color precision and
high quality, vibrant display output.
32-bit Z/Stencil Buffer:
Delivers the high precision demanded by professional users for
rendering complex objects and highly detailed 3D environments
without Z-precision artifacts.
Fastest Microsoft Windows XP Support:
Fully accelerates Windows XP multimedia and user interfaces,
making it the ideal Windows XP graphics solution.
High-Performance Hardware Antialiasing:
Removes the "jaggies" and creates nice, smooth edges.
MicrosoftR DirectXR and OpenGLR Optimizations and Support:
Delivers the best performance and guarantees compatibility with
all current and future applications and games.
PAL/NTSC TV-Out Supported:
Up to 1 Billion Pixels per Second Rendering Power
Delivers unprecedented visual experiences to mainstream users
Resolutions Supported:
Resolutions
Supported
|
640
x480 |
800
x600 |
1024
x768 |
1152
x864 |
1280
x1024 |
1600
x1200 |
1920
x1080 |
1920
x1200 |
1920
x1440 |
2048
x1536 |
8bpp
colors |
60-240Hz
|
60-240Hz
|
60-
240Hz
|
60-
200Hz |
60-
170Hz |
60-
120Hz |
60-
100Hz |
60-
100Hz |
60-
85Hz |
60-
75Hz |
16bpp colors |
60-240Hz
|
60-240Hz
|
60-
240Hz
|
60-
200Hz |
60-
170Hz |
60-
120Hz |
60-
100Hz |
60-
100Hz |
60-
85Hz |
60-
75Hz |
32bpp colors |
60-240Hz
|
60-240Hz
|
60-
200Hz
|
60-
170Hz |
60-
150Hz |
60-
100Hz |
60-
85Hz |
60-
85Hz |
60-
75Hz |
60Hz |
|