NVIDIA GeForce3 Ti200/Ti500
Product Overview
NVIDIA GeForce3 Ti200/Ti500
Controller
|
GeForce3 Ti 500
|
GeForce3
|
GeForce3 Ti 200
|
Graphics Core |
256-bit
|
256-bit
|
256-bit
|
Memory Interface
|
128-bit DDR
|
128-bit DDR
|
128-bit DDR
|
Fill Rate |
3.84 Billion AA Samples/Sec.
|
3.2 Billion AA Samples/Sec.
|
2.8 Billion AA Samples/Sec. |
Operations per Second
|
960 Billion
|
800 Billion
|
700 Billion
|
Memory Bandwidth |
8.0GB/Sec. |
7.36GB/Sec.
|
6.4GB/Sec. |
NVIDIA nfiniteFX Engine:
NVIDIAs programmable Vertex and Pixel Shaders, and 3D textures.
The nfiniteFX engine gives developers the freedom to program a
virtually infinite number of custom special effects, in order
to create true-to-life characters and environments.
3D Textures :
Part
of the nfiniteFX Engine, 3D textures make hollow objects solid
with true three-dimensional material properties such as wood grain
or marbling.
Vertex Shaders :
Part
of the nfiniteFX engine, Vertex Shaders are used to breathe life
and personality into characters and environments. For example,
through vertex shading developers can create true-to-life dimples
or wrinkles that appear when a character smiles.
Pixel Shaders:
Part
of the nfiniteFX engine, Pixel Shaders alter lighting and surface
effects that replace artificial, computerized looks with materials
and surfaces that mimic reality.
Shadow Buffers:
Create
realistic shadow effects in real time. Shadow buffers enable self-shadowing
for characters and objects, and soften the edges of shadows for
realistic effects, adding depth to scenes and highlighting spatial
relationships between objects.
High-Definition Video Processor (HDVP):
Turns
your PC into a fully functional DVD player, and an HDTV player
with the purchase of an additional third-party decoder.
High-Resolution Antialiasing (HRAA):
Delivers fluid frame rates of 60 frames per second or more
at high resolutions, such as 1024x768x32 or higher, with full-scene
antialiasing (FSAA) turned on. Featuring the Quincunx AA mode,
HRAA delivers a high level of detail and performance for all applications.
Lightspeed Memory Architecture:
NVIDIA memory bandwidth optimizations designed to make complex
scenes faster. These optimizations make full-scene antialiasing
(FSAA) practical for the first time, enabling users to enjoy high-resolution
antialiasing (HRAA).
Unified Driver Architecture (UDA):
Guarantees forward and backward compatibility with software drivers.
Simplifies upgrading to a new NVIDIA product because all NVIDIA
products work with the same driver software.
Digital Visual Interface (DVI):
NVIDIA
GPUs offers broad TMDS transmitter support for maximum flat panel
compatibility.
AGP 4X/2X and AGP Texturing Support:
Takes advantage of new methods of transferring information
more efficiently, and allows content developers to use high-quality,
32-bit color textures and high-polygon-count scenes.
Microsoft DirectX 8.1 and OpenGL 1.3 Optimizations and Support:
Delivers the best performance and guarantees compatibility
with all current and future 3D applications and games.
TV-Out and Video Modules t:
Gives
end users the option of big-screen gaming, digital timeshifting
VCR, and video-editing applications.
World's Fastest DDR Memory Interface :
7.36GB
per second memory subsystem ensures peak performance and the smoothest
frame rates ever.
Supports Windows 9x, ME, 2000, XP, and NT drivers.
Resolutions supported:
Resolutions
Supported
|
640
x480 |
800
x600 |
1024
x768 |
1152
x864 |
1280
x1024 |
1600
x1200 |
1920
x1080 |
1920
x1200 |
1920
x1440 |
2048
x1536 |
8bpp
colors |
60-240Hz
|
60-240Hz
|
60-
240Hz
|
60-
200Hz |
60-
170Hz |
60-
120Hz |
60-
100Hz |
60-
100Hz |
60-
85Hz |
60-
75Hz |
16bpp colors |
60-240Hz
|
60-240Hz
|
60-
240Hz
|
60-
200Hz |
60-
170Hz |
60-
120Hz |
60-
100Hz |
60-
100Hz |
60-
85Hz |
60-
75Hz |
32bpp colors |
60-240Hz
|
60-240Hz
|
60-
200Hz
|
60-
170Hz |
60-
150Hz |
60-
100Hz |
60-
85Hz |
60-
85Hz |
60-
75Hz |
60Hz |
|